Once in Dubril, the Broken Talons decided that the best way to contact the cult of Elri’Kah was to let it be whispered that Damien Grimskull was in town. Jonar set to work, while most of the rest of the guild hit the town. (Damien was to keep quiet and hidden until contact was made. Mirimmae made sure he in fact followed this plan).
After a few days—and one blackmail attempt—it came to the guild’s attention that several Merchant Council guards were aggressively “asking” around the taverns for Brinn. Jonar allowed himself to be found, whereupon the guard gave him instructions to give to Damien. Whoever had employed the guard wished to meet Damien at a tavern in the noble’s district that night.
Damien went and met with “Harrow” and his two guards. They formulated a plan to overthrow House Cunuldor, the merchant house at the heart of the cult. Before the agreed-upon day, Damien made his grand entrance into Dubril. He found a tavern with several Cunuldor guards, scared the crap out of them (probably literally) and sent them to deliver his message and challenge to their house. He killed two of them.
House Cunuldor’s response was a touch underwhelming at first. The guild had met with Harrow and his guards. Cunuldor sent one man with a one-use item, which emitted a disintegration beam—that Harrow’s guard seemed completely unaffected by. The would-be assassin didn’t last six seconds.
The next round was a cadre of eight men. They lasted longer, but only because the Broken Talons let Harrow’s guard take out two of them on their own. The guild cleared out the bar and surrounding streets.
Some time later, the bells began to ring in the city—warning the citizens to clear the streets and stay indoors. Cedric barricaded one end of the street and partially barricaded another to funnel the incoming troops. The guild set up for battle. Harrow and his men headed to the estate of Cunuldor to take out the family. Joran went into the oncoming enemy lines to take out their officers.
The first wave of Merchant Guild troops came near the funnel. They were quickly dispatched. Before the next round could reach the choke point, the barricade on the other side fell. A monstrous troll with four arms roared through. The troll seemed to take a particular dislike to Quentin, and spent the better part of a minute attempting to beat the paladin to pieces against the pavement. Through the efforts of the clerics, Quentin was not reduced to a squishy pink paste inside a tin can.
The troll was eventually defeated, though not before it had “blasphemed” and incapacitated most of the guild members present.
Meanwhile, the Merchant Council guard had been held off. Due to the sudden deaths of their leaders and the defeat of the troll, their ranks disintegrated. Once they had recovered, the guild climbed the hill to the noble’s district.
Harrow and his guards had been more than thorough. Upon afterthought, this was not surprising, since Quentin said that they radiated outside evil. The guild found a curious totem to another shard of Gallinon in the former shrine to Elri’Kah. Figuring out that Harrow and his men were members of a rival cult, the guild decided to stick around and take out Harrow.
Harrow’s guards caught wind of this plan, and warned the guild off. The guild did not listen, and Joran tracked them down to a warehouse. The guild stormed in and found the two guards. The guards warned them one more time to let matters lie. The guild, for the first time in its history, backed down from the fight.
Quentin was approached by a stranger and told that they could acquire an item in the North that would help deal with Grimskull and the upcoming “Northern Problem.” It is being held in a fortress. The Vashrans could not destroy the weapon, and therefore are making sure that no one else can obtain it. The guild is debating whether or not to confront Grimskull before tracking down the item.